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Real-Life Math

Stunt work often involves a lot of falling. Falling involves gravity.

You've been hired to handle the falls for the latest Benjamin Kint movie. Someone else is doing the stunt work for the mutant killer whale-droid fight scenes, so all you have to worry about are the falls.

There's a mock-up of an airplane wing in the studio. For the next scene, you have to jump off the wing and land on an airbag 24 meters below. You have to know exactly how far out you are going to land so that the technicians can place the bag properly.

Many stunt workers figure this out just by looking at the setup and relying on their experience, but you decide to work out the math.

You are 25 meters up. The stunt coordinator working on this movie uses the metric system of measurement. That's OK -- you're adaptable. When you jump, you will have a forward velocity of 3 meters per second. Gravity pulls you down with an acceleration of 9.8 meters per second squared.

How far out from the wing will the bag have to be and how fast will you be going when you land? To do this, you'll have to figure out how long it will take for you to fall to the ground.

When you have the answer, you'd better convert it into imperial.

Remember: 1 foot = 0.3 meters

Don't worry, there are a few formulas for this stuff:

stuntg.gif

G is for gravity at 9.8 m per second squared
T is for the time it takes to hit the ground, in seconds
D is for distance to the ground
V is for velocity in m/sec

T = square root of (2 x D / G)
V = G x T

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